This image, a screen shot of gameplay from the new video
game Dishonored by Bethesda and
Arkane Studios, is an example of Top-Down visual processing in my intended area
of study: 3D animation and design. In this image the player is using an ability
that allows them to not only view enemies through the walls, in order to give
them their positions, but also allows the player to see where the enemies are
looking. By both using this ability and learning how the enemies react to
sounds, the player gains enough information to plan how they will either move
without being seen, or take down their opponents. This image depicts Top-Down
processing because being able to visually see all this information causes the
player’s eye movement to become goal directed, “Where do the enemies walk,
where do they stop, what environmental objects can I use to hide or distract?”,
these thoughts constantly go through the player’s mind as they move through the
game, and this results in the eyes focusing on their goal and key locations, where they can go and where they shouldn't,
creating a mental path in the player’s mind as well as a visual path that they
follow that is constantly changing based on the behavior of the enemy, which supports the new model of visual processing: Active Vision.

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