Thursday, October 11, 2012

DAI 323 Week 6 Top-Down Visual Processing



This image, a screen shot of gameplay from the new video game Dishonored by Bethesda and Arkane Studios, is an example of Top-Down visual processing in my intended area of study: 3D animation and design. In this image the player is using an ability that allows them to not only view enemies through the walls, in order to give them their positions, but also allows the player to see where the enemies are looking. By both using this ability and learning how the enemies react to sounds, the player gains enough information to plan how they will either move without being seen, or take down their opponents.  This image depicts Top-Down processing because being able to visually see all this information causes the player’s eye movement to become goal directed, “Where do the enemies walk, where do they stop, what environmental objects can I use to hide or distract?”, these thoughts constantly go through the player’s mind as they move through the game, and this results in the eyes focusing on their goal and key locations, where they can go and where they shouldn't, creating a mental path in the player’s mind as well as a visual path that they follow that is constantly changing based on the behavior of the enemy, which supports the new model of visual processing: Active Vision.

No comments:

Post a Comment